ABOUT me

My name is Markus Kremer and I am a 27 year old 3D Designer who graduated in Game Design at the MD.H in Munich, Germany. I am currently working for 3DExcite-Dassault Systemes as a 3D Visual Artist in Munich visualizing cars and marketing content for big automotive clients. My specialization is in 3D Art because you can archieve the best results by combining Tech & Art Workflows to use the benefits of both. My passion for drawing, sketching, and developing ideas have been growing since the age of 13. As my skills have developed so has my process of visualization through 3D modeling & visualisation. My main role is postproduction and that is what I will focus on in the future more and more.

 

I also want to develop a „sense of design“ by thinking more about functionalities and user orientation so that the product can be scalable in real life scenarios. I have incredible passion for designing UIs and interacting with the engine (mainly Unreal) as a designer because I love to see how the models look like with the most recent render engines and materials. 

 

Analyzing the gaming and automotive industry inspires me to improve my skillsets so that I can learn all the methods of visualising and staging vehicles.

I see designing cars specifically as an incredibly challenging and innovative process that both excites and motivates me to work harder so that one day I can participate in the design process of something innovative and leading that steps up the game, especially in this time where new technology and and science is key. 


contact me!

portfolio@markuskremer.de

 

 

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